Add StickGame Assets
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using UnityEngine.SceneManagement;
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namespace FishNet.Managing.Scened
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{
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public struct UnloadedScene
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{
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public readonly string Name;
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public readonly int Handle;
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public UnloadedScene(Scene s)
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{
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Name = s.name;
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Handle = s.handle;
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}
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public UnloadedScene(string name, int handle)
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{
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Name = name;
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Handle = handle;
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}
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}
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}
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