Add StickGame Assets
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using FishNet.Broadcast;
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using FishNet.Serializing;
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using FishNet.Utility.Performance;
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using GameKit.Utilities;
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using System.Collections.Generic;
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namespace FishNet.Managing.Server
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{
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public struct ClientConnectionChangeBroadcast : IBroadcast
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{
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public bool Connected;
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public int Id;
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}
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public struct ConnectedClientsBroadcast : IBroadcast
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{
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public List<int> Values;
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}
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internal static class ConnectedClientsBroadcastSerializers
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{
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public static void WriteConnectedClientsBroadcast(this PooledWriter writer, ConnectedClientsBroadcast value)
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{
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writer.WriteList(value.Values);
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}
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public static ConnectedClientsBroadcast ReadConnectedClientsBroadcast(this PooledReader reader)
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{
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List<int> cache = CollectionCaches<int>.RetrieveList();
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reader.ReadList(ref cache);
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return new ConnectedClientsBroadcast()
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{
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Values = cache
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};
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}
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}
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}
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