Add StickGame Assets
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namespace FishNet.Managing.Server
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{
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public enum KickReason : short
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{
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/// <summary>
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/// No reason was specified.
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/// </summary>
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Unset = 0,
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/// <summary>
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/// Client performed an action which could only be done if trying to exploit the server.
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/// </summary>
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ExploitAttempt = 1,
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/// <summary>
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/// Data received from the client could not be parsed. This rarely indicates an attack.
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/// </summary>
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MalformedData = 2,
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/// <summary>
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/// Client sent more data than should be able to.
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/// </summary>
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ExploitExcessiveData = 3,
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/// <summary>
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/// Client has sent a large amount of data several times in a row. This may not be an attack but there is no way to know with certainty.
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/// </summary>
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ExcessiveData = 4,
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/// <summary>
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/// A problem occurred with the server where the only option was to kick the client. This rarely indicates an exploit attempt.
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/// </summary>
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UnexpectedProblem = 5,
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/// <summary>
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/// Client is behaving unusually, such as providing multiple invalid states. This may not be an attack but there is no way to know with certainty.
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/// </summary>
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UnusualActivity = 6,
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}
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}
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