Add StickGame Assets
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using FishNet.Connection;
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using FishNet.Managing.Object;
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using FishNet.Managing.Utility;
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using FishNet.Object;
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using FishNet.Serializing;
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using FishNet.Transporting;
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using System.Runtime.CompilerServices;
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namespace FishNet.Managing.Server
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{
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public partial class ServerObjects : ManagedObjects
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{
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/// <summary>
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/// Parses a ServerRpc.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal void ParseServerRpc(PooledReader reader, NetworkConnection conn, Channel channel)
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{
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NetworkBehaviour nb = reader.ReadNetworkBehaviour();
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int dataLength = Packets.GetPacketLength((ushort)PacketId.ServerRpc, reader, channel);
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if (nb != null)
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nb.OnServerRpc(reader, conn, channel);
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else
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SkipDataLength((ushort)PacketId.ServerRpc, reader, dataLength);
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}
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}
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}
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