Add StickGame Assets
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using FishNet.Connection;
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using FishNet.Managing.Logging;
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using FishNet.Object;
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using FishNet.Serializing;
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using GameKit.Utilities;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using UnityEngine;
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namespace FishNet.Managing.Server
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{
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public sealed partial class ServerManager : MonoBehaviour
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{
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#region Private.
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/// <summary>
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/// Cached expected level of detail value.
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/// </summary>
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private uint _cachedLevelOfDetailInterval;
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/// <summary>
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/// Cached value of UseLod.
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/// </summary>
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private bool _cachedUseLod;
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#endregion
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/// <summary>
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/// Parses a received network LOD update.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ParseNetworkLODUpdate(PooledReader reader, NetworkConnection conn)
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{
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}
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}
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}
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