Add StickGame Assets
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namespace FishNet.Managing.Timing
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{
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/// <summary>
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/// How to simulate physics.
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/// </summary>
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public enum PhysicsMode
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{
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/// <summary>
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/// Unity performs physics every FixedUpdate.
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/// </summary>
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Unity = 0,
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/// <summary>
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/// TimeManager performs physics each tick.
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/// </summary>
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TimeManager = 1,
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/// <summary>
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/// Physics will be disabled.
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/// </summary>
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Disabled = 2
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}
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}
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