Add StickGame Assets
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using System;
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using UnityEngine;
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namespace FishNet.Managing.Transporting
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{
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/// <summary>
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/// When inherited from this may be used with the TransportManager to alter messages before they are sent and received.
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/// </summary>
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public abstract class IntermediateLayer : MonoBehaviour
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{
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/// <summary>
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/// TransportManager associated with this script.
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/// </summary>
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public TransportManager TransportManager { get; private set; }
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/// <summary>
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/// Called when data is received.
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/// </summary>
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/// <param name="src">Original data.</param>
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/// <param name="fromServer">True if receiving from the server, false if from a client.</param>
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/// <returns>Modified data.</returns>
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public abstract ArraySegment<byte> HandleIncoming(ArraySegment<byte> src, bool fromServer);
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/// <summary>
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/// Called when data is sent.
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/// </summary>
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/// <param name="src">Original data.</param>
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/// <param name="toServer">True if sending to the server, false if to a client.</param>
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/// <returns>Modified data.</returns>
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public abstract ArraySegment<byte> HandleOutgoing(ArraySegment<byte> src, bool toServer);
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internal void InitializeOnce(TransportManager manager) => TransportManager = manager;
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}
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}
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