Add StickGame Assets
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using FishNet.Documenting;
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namespace FishNet.Object
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{
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/// <summary>
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/// Properties which have changed on a transform.
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/// </summary>
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[System.Flags]
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[APIExclude]
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internal enum ChangedTransformProperties : byte
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{
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Unset = 0,
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LocalPosition = 1,
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LocalRotation = 2,
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LocalScale = 4,
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}
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[APIExclude]
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internal static partial class ChangedTransformPropertiesEnum
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{
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/// <summary>
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/// Returns if whole contains part.
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/// </summary>
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/// <param name="whole"></param>
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/// <param name="part"></param>
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/// <returns></returns>
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public static bool Contains(ChangedTransformProperties whole, ChangedTransformProperties part)
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{
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return (whole & part) == part;
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}
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}
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}
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