Add StickGame Assets
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13
phr/StickGame/Assets/FishNet/Runtime/Object/Delegates.cs
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13
phr/StickGame/Assets/FishNet/Runtime/Object/Delegates.cs
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using FishNet.Connection;
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using FishNet.Serializing;
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using FishNet.Transporting;
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using FishNet.Utility.Constant;
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo(UtilityConstants.CODEGEN_ASSEMBLY_NAME)]
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namespace FishNet.Object.Delegating
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{
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public delegate void ServerRpcDelegate(PooledReader reader, Channel channel, NetworkConnection sender);
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public delegate void ClientRpcDelegate(PooledReader reader, Channel channel);
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public delegate bool SyncVarReadDelegate(PooledReader reader, byte index, bool asServer);
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}
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