Add StickGame Assets
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using FishNet.Managing.Logging;
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using UnityEngine;
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namespace FishNet.Object
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{
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public abstract partial class NetworkBehaviour : MonoBehaviour
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{
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/// <summary>
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/// True if can log for loggingType.
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/// </summary>
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/// <param name="loggingType">Type of logging being filtered.</param>
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/// <returns></returns>
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public bool CanLog(LoggingType loggingType)
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{
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return (NetworkManager == null) ? false : NetworkManager.CanLog(loggingType);
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}
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}
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}
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