Add StickGame Assets
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using System.Collections.Generic;
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using UnityEngine;
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namespace FishNet.Object
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{
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public partial class NetworkObject : MonoBehaviour
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{
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#region Private.
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/// <summary>
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/// RpcLinks being used within this NetworkObject.
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/// </summary>
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private List<ushort> _rpcLinkIndexes;
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#endregion
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/// <summary>
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/// Sets rpcLinkIndexes to values.
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/// </summary>
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internal void SetRpcLinkIndexes(List<ushort> values)
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{
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_rpcLinkIndexes = values;
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}
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/// <summary>
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/// Removes used link indexes from ClientObjects.
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/// </summary>
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internal void RemoveClientRpcLinkIndexes()
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{
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NetworkManager.ClientManager.Objects.RemoveLinkIndexes(_rpcLinkIndexes);
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}
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}
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}
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