Add StickGame Assets
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using System;
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namespace FishNet.Object.Prediction
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{
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/// <summary>
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/// Replicated methods are to be called from clients and will run the same data and logic on the server.
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/// Only data used as method arguments will be serialized.
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/// </summary>
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[AttributeUsage(AttributeTargets.Method, Inherited = true, AllowMultiple = false)]
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public class ReplicateAttribute : Attribute
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{
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/// <summary>
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/// How many past datas to resend.
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/// </summary>
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[Obsolete("Use PredictionManager.RedundancyCount.")] //Remove on 2023/06/01
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public byte Resends = 5;
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/// <summary>
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/// True to allow running input passed in with asServer true when there is no owner.
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/// </summary>
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public bool AllowServerControl = false;
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}
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/// <summary>
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/// Reconcile methods indicate how to reset your script or object after the server has replicated user data.
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/// </summary>
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[AttributeUsage(AttributeTargets.Method, Inherited = true, AllowMultiple = false)]
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public class ReconcileAttribute : Attribute
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{
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/// <summary>
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/// How many times to resend reconcile.
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/// </summary>
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[Obsolete("Use PredictionManager.RedundancyCount.")] //Remove on 2023/06/01
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public byte Resends = 3;
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}
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/// <summary>
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/// Replicated methods are to be called from clients and will run the same data and logic on the server.
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/// Only data used as method arguments will be serialized.
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/// </summary>
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[AttributeUsage(AttributeTargets.Method, Inherited = true, AllowMultiple = false)]
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public class ReplicateV2Attribute : Attribute { }
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/// <summary>
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/// Reconcile methods indicate how to reset your script or object after the server has replicated user data.
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/// </summary>
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[AttributeUsage(AttributeTargets.Method, Inherited = true, AllowMultiple = false)]
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public class ReconcileV2Attribute : Attribute { }
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}
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