Add StickGame Assets
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using FishNet.Connection;
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using FishNet.Documenting;
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using FishNet.Serializing;
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using FishNet.Transporting;
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using FishNet.Utility.Constant;
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo(UtilityConstants.CODEGEN_ASSEMBLY_NAME)]
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namespace FishNet.Object.Prediction.Delegating
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{
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[APIExclude]
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public delegate void ReplicateRpcDelegate(PooledReader reader, NetworkConnection sender, Channel channel);
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[APIExclude]
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public delegate void ReconcileRpcDelegate(PooledReader reader, Channel channel);
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[APIExclude]
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public delegate void ReplicateUserLogicDelegate<T>(T data, bool asServer, Channel channel, bool replaying);
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[APIExclude]
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public delegate void ReconcileUserLogicDelegate<T>(T data, bool asServer, Channel channel);
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}
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