Add StickGame Assets
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namespace FishNet.Object.Prediction
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{
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public interface IReplicateData
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{
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/// <summary>
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/// Local tick when the data was created.
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/// </summary>
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/// <returns></returns>
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uint GetTick();
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/// <summary>
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/// Sets the local tick when data was created.
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/// </summary>
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/// <param name="value"></param>
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void SetTick(uint value);
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/// <summary>
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/// Allows for any cleanup when the data is being discarded.
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/// </summary>
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void Dispose();
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}
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public interface IReconcileData
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{
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/// <summary>
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/// Local tick when the data was created.
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/// </summary>
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/// <returns></returns>
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uint GetTick();
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/// <summary>
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/// Sets the local tick when data was created.
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/// </summary>
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/// <param name="value"></param>
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void SetTick(uint value);
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/// <summary>
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/// Allows for any cleanup when the data is being discarded.
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/// </summary>
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void Dispose();
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}
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}
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