Add StickGame Assets
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using UnityEngine;
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namespace FishNet.Object.Prediction
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{
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/// <summary>
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/// Data to be used to configure smoothing for an owned predicted object.
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/// </summary>
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internal struct SetInterpolationSmootherData
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{
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public Transform GraphicalObject;
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public byte Interpolation;
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public NetworkObject NetworkObject;
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public bool SmoothPosition;
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public bool SmoothRotation;
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public bool SmoothScale;
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public float TeleportThreshold;
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}
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}
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