Add StickGame Assets

This commit is contained in:
Dzejkobik007
2024-03-24 22:21:16 +01:00
parent 5a5812c0c7
commit 6c8b523d1f
6643 changed files with 596260 additions and 0 deletions

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namespace FishNet.Object.Synchronizing
{
/// <summary>
/// Custom SyncObjects must inherit from SyncBase and implement this interface.
/// </summary>
public interface ICustomSync
{
/// <summary>
/// Get the serialized type.
/// This must return the value type you are synchronizing, for example a struct or class.
/// If you are not synchronizing a particular value but instead of supported values such as int, bool, ect, then you may return null on this method.
/// </summary>
/// <returns></returns>
object GetSerializedType();
}
}