Add StickGame Assets
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namespace FishNet.Object.Synchronizing
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{
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/// <summary>
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/// Custom SyncObjects must inherit from SyncBase and implement this interface.
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/// </summary>
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public interface ICustomSync
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{
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/// <summary>
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/// Get the serialized type.
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/// This must return the value type you are synchronizing, for example a struct or class.
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/// If you are not synchronizing a particular value but instead of supported values such as int, bool, ect, then you may return null on this method.
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/// </summary>
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/// <returns></returns>
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object GetSerializedType();
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}
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}
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