Add StickGame Assets
This commit is contained in:
@@ -0,0 +1,31 @@
|
||||
using FishNet.Connection;
|
||||
using FishNet.Observing;
|
||||
using UnityEngine;
|
||||
|
||||
namespace FishNet.Component.Observing
|
||||
{
|
||||
[CreateAssetMenu(menuName = "FishNet/Observers/Host Only Condition", fileName = "New Host Only Condition")]
|
||||
public class HostOnlyCondition : ObserverCondition
|
||||
{
|
||||
public override bool ConditionMet(NetworkConnection connection, bool currentlyAdded, out bool notProcessed)
|
||||
{
|
||||
notProcessed = false;
|
||||
/* Only return true if connection is the local client.
|
||||
* This check only runs on the server, so if local client
|
||||
* is true then they must also be the server (clientHost). */
|
||||
return (base.NetworkObject.ClientManager.Connection == connection);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// How a condition is handled.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override ObserverConditionType GetConditionType() => ObserverConditionType.Normal;
|
||||
|
||||
public override ObserverCondition Clone()
|
||||
{
|
||||
HostOnlyCondition copy = ScriptableObject.CreateInstance<HostOnlyCondition>();
|
||||
return copy;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user