Add StickGame Assets

This commit is contained in:
Dzejkobik007
2024-03-24 22:21:16 +01:00
parent 5a5812c0c7
commit 6c8b523d1f
6643 changed files with 596260 additions and 0 deletions

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using FishNet.Utility.Constant;
using System;
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo(UtilityConstants.CODEGEN_ASSEMBLY_NAME)]
namespace FishNet.Serializing.Helping
{
/// <summary>
/// Method is a comparer for a value type.
/// </summary>
public class CustomComparerAttribute : Attribute { }
/// <summary>
/// Method or type will be made public by codegen.
/// </summary>
internal class CodegenMakePublicAttribute : Attribute { }
/// <summary>
/// Field or type will be excluded from codegen serialization.
/// </summary>
public class CodegenExcludeAttribute : Attribute { }
/// <summary>
/// THIS DOES NOT DO ANYTHING AT THIS TIME.
/// It would do -> Type will be included in codegen serialization.
/// </summary>
internal class CodegenIncludeAttribute : Attribute { }
}