Add StickGame Assets
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using FishNet.Utility.Constant;
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using System;
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo(UtilityConstants.CODEGEN_ASSEMBLY_NAME)]
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namespace FishNet.Serializing.Helping
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{
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/// <summary>
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/// Method is a comparer for a value type.
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/// </summary>
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public class CustomComparerAttribute : Attribute { }
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/// <summary>
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/// Method or type will be made public by codegen.
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/// </summary>
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internal class CodegenMakePublicAttribute : Attribute { }
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/// <summary>
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/// Field or type will be excluded from codegen serialization.
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/// </summary>
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public class CodegenExcludeAttribute : Attribute { }
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/// <summary>
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/// THIS DOES NOT DO ANYTHING AT THIS TIME.
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/// It would do -> Type will be included in codegen serialization.
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/// </summary>
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internal class CodegenIncludeAttribute : Attribute { }
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}
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