Add StickGame Assets
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using FishNet.Managing;
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using FishNet.Transporting;
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using GameKit.Utilities;
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namespace FishNet.Serializing.Helping
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{
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internal static class Broadcasts
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{
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/// <summary>
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/// Writes a broadcast to writer.
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/// </summary>
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internal static PooledWriter WriteBroadcast<T>(NetworkManager networkManager, PooledWriter writer, T message, ref Channel channel)
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{
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writer.WritePacketId(PacketId.Broadcast);
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writer.WriteUInt16(typeof(T).FullName.GetStableHashU16());
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//Write data to a new writer.
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PooledWriter dataWriter = WriterPool.Retrieve();
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dataWriter.Write<T>(message);
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//Write length of data.
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writer.WriteLength(dataWriter.Length);
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//Write data.
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writer.WriteArraySegment(dataWriter.GetArraySegment());
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//Update channel to reliable if needed.
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networkManager.TransportManager.CheckSetReliableChannel(writer.Length, ref channel);
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dataWriter.Store();
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return writer;
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}
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}
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}
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