Add StickGame Assets
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using System.Runtime.InteropServices;
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namespace FishNet.Serializing.Helping
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{
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// -- helpers for float conversion without allocations --
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[StructLayout(LayoutKind.Explicit)]
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internal struct UIntFloat
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{
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[FieldOffset(0)]
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public float FloatValue;
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[FieldOffset(0)]
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public uint UIntValue;
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}
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[StructLayout(LayoutKind.Explicit)]
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internal struct UIntDouble
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{
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[FieldOffset(0)]
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public double DoubleValue;
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[FieldOffset(0)]
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public ulong LongValue;
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}
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[StructLayout(LayoutKind.Explicit)]
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internal struct UIntDecimal
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{
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[FieldOffset(0)]
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public ulong LongValue1;
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[FieldOffset(8)]
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public ulong LongValue2;
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[FieldOffset(0)]
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public decimal DecimalValue;
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}
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}
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