Add StickGame Assets
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using System.Collections.Generic;
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using UnityEngine.SceneManagement;
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namespace FishNet.Serializing.Helping
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{
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internal sealed class SceneHandleEqualityComparer : EqualityComparer<Scene>
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{
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public override bool Equals(Scene a, Scene b)
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{
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return (a.handle == b.handle);
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}
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public override int GetHashCode(Scene obj)
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{
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return obj.handle;
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}
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}
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}
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