Add StickGame Assets
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namespace FishNet.Transporting
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{
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/// <summary>
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/// Channel which data is sent or received.
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/// </summary>
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public enum Channel : byte
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{
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/// <summary>
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/// Data will be sent ordered reliable.
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/// </summary>
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Reliable = 0,
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/// <summary>
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/// Data will be sent unreliable.
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/// </summary>
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Unreliable = 1
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}
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}
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