Add StickGame Assets
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namespace FishNet.Transporting
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{
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/// <summary>
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/// States the local connection can be in.
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/// </summary>
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public enum LocalConnectionState : byte
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{
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/// <summary>
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/// Connection is fully stopped.
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/// </summary>
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Stopped = 0,
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/// <summary>
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/// Connection is starting but not yet established.
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/// </summary>
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Starting = 1,
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/// <summary>
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/// Connection is established.
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/// </summary>
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Started = 2,
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/// <summary>
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/// Connection is stopping.
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/// </summary>
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Stopping = 3
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}
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/// <summary>
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/// States a remote client can be in.
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/// </summary>
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public enum RemoteConnectionState : byte
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{
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/// <summary>
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/// Connection is fully stopped.
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/// </summary>
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Stopped = 0,
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/// <summary>
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/// Connection is established.
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/// </summary>
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Started = 2,
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}
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}
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