Add StickGame Assets
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using System;
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using System.Collections.Generic;
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namespace FishNet.Transporting
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{
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/// <summary>
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/// Container for connected clients state for a client.
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/// </summary>
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public struct ConnectedClientsArgs
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{
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/// <summary>
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/// Collection of client ids connected to the server.
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/// </summary>
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public List<int> ClientIds { get; private set; }
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public ConnectedClientsArgs(List<int> clientIds)
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{
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ClientIds = clientIds;
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}
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}
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/// <summary>
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/// Container about data received on the server.
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/// </summary>
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public struct ServerReceivedDataArgs
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{
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/// <summary>
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/// Data received.
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/// </summary>
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public ArraySegment<byte> Data;
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/// <summary>
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/// Channel data was received on.
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/// </summary>
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public Channel Channel;
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/// <summary>
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/// ConnectionId from which client sent data, if data was received on the server.
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/// </summary>
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public int ConnectionId;
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/// <summary>
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/// Index of the transport that is for.
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/// This is primarily used when supporting multiple transports.
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/// </summary>
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public int TransportIndex;
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/// <summary>
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/// Delegate to invoke after data is processed.
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/// </summary>
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/// <returns></returns>
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public Action FinalizeMethod;
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public ServerReceivedDataArgs(ArraySegment<byte> data, Channel channel, int connectionId, int transportIndex)
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{
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Data = data;
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Channel = channel;
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ConnectionId = connectionId;
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TransportIndex = transportIndex;
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FinalizeMethod = null;
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}
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public ServerReceivedDataArgs(ArraySegment<byte> data, Channel channel, int connectionId, int transportIndex, Action finalizeMethod)
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{
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Data = data;
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Channel = channel;
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ConnectionId = connectionId;
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TransportIndex = transportIndex;
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FinalizeMethod = finalizeMethod;
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}
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}
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/// <summary>
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/// Container about data received on the local client.
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/// </summary>
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public struct ClientReceivedDataArgs
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{
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/// <summary>
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/// Data received.
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/// </summary>
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public ArraySegment<byte> Data;
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/// <summary>
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/// Channel data was received on.
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/// </summary>
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public Channel Channel;
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/// <summary>
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/// Index of the transport that is for.
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/// This is primarily used when supporting multiple transports.
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/// </summary>
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public int TransportIndex;
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public ClientReceivedDataArgs(ArraySegment<byte> data, Channel channel, int transportIndex)
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{
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Data = data;
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Channel = channel;
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TransportIndex = transportIndex;
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}
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}
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/// <summary>
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/// Container about a connection state change for a client.
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/// </summary>
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public struct RemoteConnectionStateArgs
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{
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/// <summary>
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/// Index of the transport that is for.
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/// This is primarily used when supporting multiple transports.
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/// </summary>
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public int TransportIndex;
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/// <summary>
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/// New connection state.
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/// </summary>
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public RemoteConnectionState ConnectionState;
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/// <summary>
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/// ConnectionId for which client the state changed. Will be -1 if ConnectionState was for the local server.
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/// </summary>
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public int ConnectionId;
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public RemoteConnectionStateArgs(RemoteConnectionState connectionState, int connectionId, int transportIndex)
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{
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ConnectionState = connectionState;
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ConnectionId = connectionId;
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TransportIndex = transportIndex;
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}
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}
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/// <summary>
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/// Container about a connection state change for the server.
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/// </summary>
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public struct ServerConnectionStateArgs
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{
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/// <summary>
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/// Index of the transport that is for.
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/// This is primarily used when supporting multiple transports.
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/// </summary>
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public int TransportIndex;
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/// <summary>
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/// New connection state.
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/// </summary>
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public LocalConnectionState ConnectionState;
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public ServerConnectionStateArgs(LocalConnectionState connectionState, int transportIndex)
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{
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ConnectionState = connectionState;
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TransportIndex = transportIndex;
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}
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}
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/// <summary>
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/// Container about a connection state change for the local client.
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/// </summary>
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public struct ClientConnectionStateArgs
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{
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/// <summary>
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/// New connection state.
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/// </summary>
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public LocalConnectionState ConnectionState;
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/// <summary>
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/// Index of the transport that is for.
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/// This is primarily used when supporting multiple transports.
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/// </summary>
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public int TransportIndex;
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public ClientConnectionStateArgs(LocalConnectionState connectionState, int transportIndex)
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{
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ConnectionState = connectionState;
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TransportIndex = transportIndex;
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}
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}
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}
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