Add StickGame Assets
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using FishNet.Documenting;
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namespace FishNet.Transporting
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{
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/// <summary>
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/// PacketIds to indicate the type of packet which is being sent or arriving.
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/// </summary>
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[APIExclude]
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public enum PacketId : ushort
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{
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Unset = 0,
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Authenticated = 1,
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Split = 2,
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ObjectSpawn = 3,
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ObjectDespawn = 4,
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PredictedSpawnResult = 5,
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SyncVar = 7,
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ServerRpc = 8,
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ObserversRpc = 9,
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TargetRpc = 10,
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OwnershipChange = 11,
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Broadcast = 12,
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SyncObject = 13,
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PingPong = 14,
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Replicate = 15,
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Reconcile = 16,
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Disconnect = 17,
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TimingUpdate = 18,
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NetworkLODUpdate = 19,
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StateUpdate = 20,
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}
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}
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