Add StickGame Assets
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12
phr/StickGame/Assets/FishNet/Runtime/Utility/Constants.cs
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12
phr/StickGame/Assets/FishNet/Runtime/Utility/Constants.cs
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namespace FishNet.Utility.Constant
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{
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internal static class UtilityConstants
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{
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public const string CODEGEN_ASSEMBLY_NAME = "Unity.FishNet.CodeGen";
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public const string GENERATED_ASSEMBLY_NAME = "FishNet.Generated";
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public const string DEMOS_ASSEMBLY_NAME = "FishNet.Demos";
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public const string TEST_ASSEMBLY_NAME = "FishNet.Test";
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public const string RUNTIME_ASSEMBLY_NAME = "FishNet.Runtime";
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}
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}
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