Add StickGame Assets
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using FishNet.Documenting;
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using FishNet.Managing;
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using FishNet.Object;
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namespace FishNet.Utility.Extension
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{
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[APIExclude]
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public static class NetworksFN
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{
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/// <summary>
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/// Returns if logic could have potentially called already on server side, and is calling a second time for clientHost side.
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/// </summary>
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public static bool DoubleLogic(this NetworkObject nob, bool asServer) => (!asServer && nob.NetworkManager.IsServer);
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/// <summary>
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/// Returns if logic could have potentially called already on server side, and is calling a second time for clientHost side.
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/// </summary>
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public static bool DoubleLogic(this NetworkManager manager, bool asServer) => (!asServer && manager.IsServer);
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/// <summary>
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/// Returns if logic could have potentially called already on server side, and is calling a second time for clientHost side.
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/// </summary>
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public static bool DoubleLogic(this NetworkBehaviour nb, bool asServer) => (!asServer && nb.NetworkManager.IsServer);
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}
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}
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