Add StickGame Assets
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using FishNet.Documenting;
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using FishNet.Object;
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using UnityEngine;
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namespace FishNet.Utility.Extension
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{
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[APIExclude]
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public static class TransformFN
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{
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/// <summary>
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/// Sets values of TransformProperties to a transforms world properties.
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/// </summary>
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public static TransformProperties GetWorldProperties(this Transform t)
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{
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TransformProperties tp = new TransformProperties(t.position, t.rotation, t.localScale);
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return tp;
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}
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/// <summary>
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/// Sets values of TransformPropertiesCls to a transforms world properties.
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/// </summary>
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public static void SetWorldProperties(this TransformPropertiesCls tp, Transform t)
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{
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tp.Position = t.position;
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tp.Rotation = t.rotation;
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tp.LocalScale = t.localScale;
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}
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/// <summary>
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/// Sets the offset values of target from a transform.
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/// </summary>
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/// <param name="pos">Position offset result.</param>
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/// <param name="rot">Rotation offset result.</param>
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public static void SetTransformOffsets(this Transform t, Transform target, ref Vector3 pos, ref Quaternion rot)
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{
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if (target == null)
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return;
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pos = (target.position - t.position);
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rot = (target.rotation * Quaternion.Inverse(t.rotation));
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}
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/// <summary>
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/// Sets the offset values of target from a transform.
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/// </summary>
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/// <param name="pos">Position offset result.</param>
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/// <param name="rot">Rotation offset result.</param>
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public static TransformProperties GetTransformOffsets(this Transform t, Transform target)
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{
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if (target == null)
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return default;
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return new TransformProperties(
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(target.position - t.position),
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(target.rotation * Quaternion.Inverse(t.rotation)),
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(target.localScale - t.localScale)
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);
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}
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/// <summary>
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/// Sets local position and rotation for a transform.
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/// </summary>
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public static void SetLocalPositionAndRotation(this Transform t, Vector3 pos, Quaternion rot)
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{
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t.localPosition = pos;
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t.localRotation = rot;
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}
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/// <summary>
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/// Sets local position, rotation, and scale for a transform.
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/// </summary>
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public static void SetLocalPositionRotationAndScale(this Transform t, Vector3 pos, Quaternion rot, Vector3 scale)
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{
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t.localPosition = pos;
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t.localRotation = rot;
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t.localScale = scale;
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}
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}
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}
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