Add StickGame Assets
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66
phr/StickGame/Assets/UI/GameMenu.cs
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66
phr/StickGame/Assets/UI/GameMenu.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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public class GameMenu : VisualElement
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{
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[UnityEngine.Scripting.Preserve]
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public new class UxmlFactory : UxmlFactory<GameMenu> { }
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const string defaultStyleSheetPath = "Default";
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const string ussGameContainer = "GameMenuContainer";
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public Label label = new Label() { text = "Game Menu" };
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public Button buttonResume = new AButton() { text = "Resume" };
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public Button buttonSettings = new AButton() { text = "Settings" };
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public Button buttonMainMenu = new AButton() { text = "MainMenu" };
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public Button buttonQuit = new AButton() { text = "Quit" };
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public GameMenu()
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{
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styleSheets.Add(Resources.Load<StyleSheet>(defaultStyleSheetPath));
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VisualElement menuContainer = new VisualElement();
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AddToClassList(ussGameContainer);
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buttonResume.clicked += ButtonResumeClicked;
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buttonSettings.clicked += ButtonSettingsClicked;
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buttonMainMenu.clicked += ButtonMainMenuClicked;
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buttonQuit.clicked += ButtonQuitClicked;
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menuContainer.Add(label);
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menuContainer.Add(buttonResume);
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menuContainer.Add(buttonSettings);
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menuContainer.Add(buttonMainMenu);
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menuContainer.Add(buttonQuit);
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Add(menuContainer);
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}
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public event Action OnButtonResumeClicked;
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public event Action OnButtonSettingsClicked;
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public event Action OnButtonMainMenuClicked;
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public event Action OnButtonQuitClicked;
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private void ButtonResumeClicked()
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{
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OnButtonResumeClicked?.Invoke();
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}
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private void ButtonSettingsClicked()
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{
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OnButtonSettingsClicked?.Invoke();
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}
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private void ButtonMainMenuClicked()
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{
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OnButtonMainMenuClicked?.Invoke();
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}
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private void ButtonQuitClicked()
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{
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OnButtonQuitClicked?.Invoke();
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}
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}
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