2.1.2 - Added deinitializer to FishySteamworks. 2.1.1 - Updated SetServerBindAddress signature to Fish-Networking 2.0.0. 2.1.0 - Increased version to match other projects with Fish-Networking 2.0.0 support. - Fixed ClientId 32767 not found error when being used with Multipass. 1.7.0 - Fish-Networking 2.0.0 Support 1.6.0 - GetConnectionAddress now works for clientHost as well. - Changed from ConcurrentQueue to Queue. - Shutting down the socket properly recycles pending packets now. 1.5.0 - Fish-Networking 1.3.1 Multipass transport support. 1.4.4 - Removed obsolete method. 1.4.3 - Added a few sanity checks. 1.4.2 - Fish-Networking 0.1.5.Nightly.10 Support 1.4.1 - Fixed server incorrectly rejecting connections due to maximum clients met. - Fixed client giving false connection started response. - Added support for Steamworks.Net 20.0.0. 1.4.0 - Added client-host support. - Organized folder structure. - Removed ChannelData, it's not needed. 1.3.2 - Fixed HUD displaying incorrect states when connecting server. 1.3.1 - Fixed an allocation. 1.3.0 - Moved to it's own git. https://github.com/FirstGearGames/FishySteamworks/ 1.2.0 - Support for Steamworks 15.0.1 changes. 1.1.0 - Made changes to function with Heathen Engineering - Steamworks v2: Foundation, Steamworks v2: Complete https://assetstore.unity.com/packages/tools/integration/steamworks-v2-foundation-186949 https://assetstore.unity.com/packages/tools/integration/steamworks-v2-complete-190316 1.0.0 - Initial release.