using UnityEngine;
namespace FishNet.Managing.Debugging
{
///
/// A container for debugging.
///
[DisallowMultipleComponent]
[AddComponentMenu("FishNet/Manager/DebugManager")]
public class DebugManager : MonoBehaviour
{
///
/// True to write scene and object name when sending scene object ids to clients.
///
public bool WriteSceneObjectDetails = false;
///
/// True to use RpcLinks for Observer RPCs.
///
public bool ObserverRpcLinks = true;
///
/// True to use RpcLinks for Target RPCs.
///
public bool TargetRpcLinks = true;
///
/// True to use RpcLinks for Replicate RPCs.
///
public bool ReplicateRpcLinks = true;
///
/// True to use RpcLinks for Reconcile RPCs.
///
public bool ReconcileRpcLinks = true;
///
/// True to use RpcLinks for Server RPCs.
///
public bool ServerRpcLinks = true;
}
}