using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; public class Dialog : VisualElement { [UnityEngine.Scripting.Preserve] public new class UxmlFactory : UxmlFactory { } const string defaultStyleSheetPath = "Default"; //const string ussLabel = "Label"; const string ussDialogContainer = "Dialog"; //const string ussRetryButton = "RetryButton"; //const string ussOfflineButton = "RetryButton"; public Label label = new Label(); public Button buttonOne = new AButton(); public Button buttonTwo = new AButton(); public Dialog() { styleSheets.Add(Resources.Load(defaultStyleSheetPath)); VisualElement dialogContainer = new VisualElement(); dialogContainer.AddToClassList(ussDialogContainer); //Label label = new Label() { text = "OOPS! Steam initialization failed" }; //label.AddToClassList(ussLabel); dialogContainer.Add(label); //Button retryButton = new AButton() { text = "Retry" }; //retryButton.clicked += ButtonClickedRetry; //retryButton.AddToClassList(ussRetryButton); //Button offlineButton = new AButton() { text = "Play Local" }; //offlineButton.clicked += ButtonClickedOffline; //offlineButton.AddToClassList(ussOfflineButton); //dialogContainer.Add(retryButton); //dialogContainer.Add(offlineButton); buttonOne.clicked += ButtonOneClicked; buttonTwo.clicked += ButtonTwoClicked; dialogContainer.Add(buttonOne); dialogContainer.Add(buttonTwo); Add(dialogContainer); } public event Action ButOneClicked; public event Action ButTwoClicked; private void ButtonOneClicked() { ButOneClicked?.Invoke(); } private void ButtonTwoClicked() { ButTwoClicked?.Invoke(); } }