using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; public class PlayButton : VisualElement { [UnityEngine.Scripting.Preserve] public new class UxmlFactory : UxmlFactory { } const string styleSheetPath = "Default"; const string ussActionButton = "PlayButton"; public PlayButton() { styleSheets.Add(Resources.Load(styleSheetPath)); AddToClassList(ussActionButton); Button actionButton = new Button() { text = "Play" }; actionButton.clicked += ActionButtonClicked; Add(actionButton); } private void ActionButtonClicked() { } }