using FishNet.Connection; using FishNet.Managing.Logging; using FishNet.Object; using FishNet.Serializing; using GameKit.Utilities; using System.Collections.Generic; using System.Runtime.CompilerServices; using UnityEngine; namespace FishNet.Managing.Server { public sealed partial class ServerManager : MonoBehaviour { #region Private. /// /// Cached expected level of detail value. /// private uint _cachedLevelOfDetailInterval; /// /// Cached value of UseLod. /// private bool _cachedUseLod; #endregion /// /// Parses a received network LOD update. /// [MethodImpl(MethodImplOptions.AggressiveInlining)] private void ParseNetworkLODUpdate(PooledReader reader, NetworkConnection conn) { } } }