using FishNet.Connection;
using FishNet.Managing.Logging;
using FishNet.Object;
using FishNet.Serializing;
using GameKit.Utilities;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;
namespace FishNet.Managing.Server
{
public sealed partial class ServerManager : MonoBehaviour
{
#region Private.
///
/// Cached expected level of detail value.
///
private uint _cachedLevelOfDetailInterval;
///
/// Cached value of UseLod.
///
private bool _cachedUseLod;
#endregion
///
/// Parses a received network LOD update.
///
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ParseNetworkLODUpdate(PooledReader reader, NetworkConnection conn)
{
}
}
}