using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; public class pickup : MonoBehaviour { void Start(){ Debug.Log("test"); } void OnTriggerStay2D(Collider2D col){ if(Input.GetKeyDown(KeyCode.E)&&col.gameObject.layer == LayerMask.NameToLayer("Pickable")&&col.transform.parent==null){ transform.parent.parent.parent.GetComponent().pickup(col.gameObject); transform.parent.parent.parent.GetComponent().turncollisionsoff(col.gameObject); } } }