using UnityEngine; namespace FishNet.Managing.Debugging { /// /// A container for debugging. /// [DisallowMultipleComponent] [AddComponentMenu("FishNet/Manager/DebugManager")] public class DebugManager : MonoBehaviour { /// /// True to write scene and object name when sending scene object ids to clients. /// public bool WriteSceneObjectDetails = false; /// /// True to use RpcLinks for Observer RPCs. /// public bool ObserverRpcLinks = true; /// /// True to use RpcLinks for Target RPCs. /// public bool TargetRpcLinks = true; /// /// True to use RpcLinks for Replicate RPCs. /// public bool ReplicateRpcLinks = true; /// /// True to use RpcLinks for Reconcile RPCs. /// public bool ReconcileRpcLinks = true; /// /// True to use RpcLinks for Server RPCs. /// public bool ServerRpcLinks = true; } }