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2024-03-24 22:21:16 +01:00

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C#

namespace FishNet.Object.Synchronizing
{
/// <summary>
/// Which clients or server may write updates.
/// </summary>
public enum WritePermission : byte
{
/// <summary>
/// Only the server can change the value of the SyncType.
/// </summary>
ServerOnly = 0,
/// <summary>
/// Server and clients can change the value of the SyncType. When changed by client the value is not sent to the server.
/// </summary>
ClientUnsynchronized = 1,
}
}