This repository has been archived on 2025-06-18. You can view files and clone it, but cannot push or open issues or pull requests.
Files
skolavdf/phr/StickGame/Assets/Prefabs/VoidTeleport.cs
2024-03-24 22:21:16 +01:00

24 lines
625 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody2D))]
public class VoidTeleport : MonoBehaviour
{
public Transform teleportPosition;
public float yThreshold = -100;
public bool resetVelocity = true;
// Update is called once per frame
void Update()
{
if(transform.position.y < yThreshold)
{
transform.position = teleportPosition.position;
if (resetVelocity)
{
GetComponent<Rigidbody2D>().velocity = Vector2.zero;
}
}
}
}