79 lines
2.4 KiB
C#
79 lines
2.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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public class MainMenu : VisualElement
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{
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[UnityEngine.Scripting.Preserve]
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public new class UxmlFactory : UxmlFactory<MainMenu> { }
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const string defaultStyleSheetPath = "Default";
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const string ussMenuContainer = "MainMenu";
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public Image logo = new Image();
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public Button buttonPlay = new AButton() { text = "Play" };
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public Button buttonSettings = new AButton() { text = "Settings" };
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public Button buttonQuit = new AButton() { text = "Quit" };
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public MainMenu()
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{
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styleSheets.Add(Resources.Load<StyleSheet>(defaultStyleSheetPath));
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VisualElement menuContainer = new VisualElement();
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AddToClassList(ussMenuContainer);
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//Label label = new Label() { text = "OOPS! Steam initialization failed" };
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//label.AddToClassList(ussLabel);
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Sprite imgLogo = Resources.Load<Sprite>("Sprites/MainMenuLogo");
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logo.sprite = imgLogo;
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Add(logo);
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buttonPlay.clicked += ButtonPlayClicked;
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buttonSettings.clicked += ButtonSettingsClicked;
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buttonQuit.clicked += ButtonQuitClicked;
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menuContainer.Add(buttonPlay);
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menuContainer.Add(buttonSettings);
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menuContainer.Add(buttonQuit);
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//Button retryButton = new AButton() { text = "Retry" };
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//retryButton.clicked += ButtonClickedRetry;
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//retryButton.AddToClassList(ussRetryButton);
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//Button offlineButton = new AButton() { text = "Play Local" };
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//offlineButton.clicked += ButtonClickedOffline;
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//offlineButton.AddToClassList(ussOfflineButton);
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//dialogContainer.Add(retryButton);
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//dialogContainer.Add(offlineButton);
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//buttonOne.clicked += ButtonOneClicked;
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//buttonTwo.clicked += ButtonTwoClicked;
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//dialogContainer.Add(buttonOne);
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//dialogContainer.Add(buttonTwo);
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Add(menuContainer);
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}
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public event Action OnButtonPlayClicked;
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public event Action OnButtonSettingsClicked;
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public event Action OnButtonQuitClicked;
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private void ButtonPlayClicked()
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{
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OnButtonPlayClicked?.Invoke();
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}
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private void ButtonSettingsClicked()
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{
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OnButtonSettingsClicked?.Invoke();
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}
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private void ButtonQuitClicked()
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{
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OnButtonQuitClicked?.Invoke();
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}
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} |