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skolavdf/phr/StickGame/Assets/Prefabs/HandGun/shoot.cs
2024-03-24 22:21:16 +01:00

30 lines
843 B
C#

using System.Collections;
using System.Collections.Generic;
using Unity.Mathematics;
using UnityEngine;
public class shoot : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if(transform.parent!=null&&Input.GetMouseButtonDown(0)){
Shot();
}
}
void Shot(){
Physics2D.queriesHitTriggers = false;
RaycastHit2D hit = Physics2D.Raycast(transform.GetChild(0).position, transform.TransformDirection(Vector2.right)*100, 100f);
if(hit.collider != null){
Debug.DrawRay(transform.GetChild(0).position, transform.TransformDirection(Vector2.right)*100, Color.green, 10f);
Debug.Log(hit.collider.name);
}
}
}