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skolavdf/phr/StickGame/Assets/FishNet/Runtime/Managing/Server/ClientConnectionBroadcast.cs
2024-03-24 22:21:16 +01:00

40 lines
1.0 KiB
C#

using FishNet.Broadcast;
using FishNet.Serializing;
using FishNet.Utility.Performance;
using GameKit.Utilities;
using System.Collections.Generic;
namespace FishNet.Managing.Server
{
public struct ClientConnectionChangeBroadcast : IBroadcast
{
public bool Connected;
public int Id;
}
public struct ConnectedClientsBroadcast : IBroadcast
{
public List<int> Values;
}
internal static class ConnectedClientsBroadcastSerializers
{
public static void WriteConnectedClientsBroadcast(this PooledWriter writer, ConnectedClientsBroadcast value)
{
writer.WriteList(value.Values);
}
public static ConnectedClientsBroadcast ReadConnectedClientsBroadcast(this PooledReader reader)
{
List<int> cache = CollectionCaches<int>.RetrieveList();
reader.ReadList(ref cache);
return new ConnectedClientsBroadcast()
{
Values = cache
};
}
}
}