This repository has been archived on 2025-06-18. You can view files and clone it, but cannot push or open issues or pull requests.
Files
skolavdf/phr/StickGame/Assets/FishNet/Runtime/Managing/Server/Object/ServerObjects.Observers.cs
2024-03-24 22:21:16 +01:00

562 lines
22 KiB
C#

using FishNet.Component.Observing;
using FishNet.Connection;
using FishNet.Managing.Object;
using FishNet.Managing.Timing;
using FishNet.Object;
using FishNet.Observing;
using FishNet.Serializing;
using FishNet.Transporting;
using FishNet.Utility;
using FishNet.Utility.Performance;
using GameKit.Utilities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using UnityEngine;
namespace FishNet.Managing.Server
{
public partial class ServerObjects : ManagedObjects
{
#region Private.
/// <summary>
/// Cache filled with objects which observers are being updated.
/// This is primarily used to invoke events after all observers are updated, rather than as each is updated.
/// </summary>
private List<NetworkObject> _observerChangedObjectsCache = new List<NetworkObject>(100);
/// <summary>
/// NetworkObservers which require regularly iteration.
/// </summary>
private List<NetworkObject> _timedNetworkObservers = new List<NetworkObject>();
/// <summary>
/// Index in TimedNetworkObservers to start on next cycle.
/// </summary>
private int _nextTimedObserversIndex;
/// <summary>
/// Used to write spawns for everyone. This writer will exclude owner only information.
/// </summary>
private PooledWriter _writer = new PooledWriter();
#endregion
/// <summary>
/// Called when MonoBehaviours call Update.
/// </summary>
private void Observers_OnUpdate()
{
UpdateTimedObservers();
}
/// <summary>
/// Progressively updates NetworkObservers with timed conditions.
/// </summary>
private void UpdateTimedObservers()
{
if (!base.NetworkManager.IsServer)
return;
//No point in updating if the timemanager isn't going to tick this frame.
if (!base.NetworkManager.TimeManager.FrameTicked)
return;
int networkObserversCount = _timedNetworkObservers.Count;
if (networkObserversCount == 0)
return;
/* Try to iterate all timed observers every half a second.
* This value will increase as there's more observers or timed conditions. */
double timeMultiplier = 1d + (float)((base.NetworkManager.ServerManager.Clients.Count * 0.005d) + (_timedNetworkObservers.Count * 0.0005d));
double completionTime = (0.5d * timeMultiplier);
uint completionTicks = base.NetworkManager.TimeManager.TimeToTicks(completionTime, TickRounding.RoundUp);
/* Iterations will be the number of objects
* to iterate to be have completed all objects by
* the end of completionTicks. */
int iterations = Mathf.CeilToInt((float)networkObserversCount / (float)completionTicks);
if (iterations > _timedNetworkObservers.Count)
iterations = _timedNetworkObservers.Count;
List<NetworkConnection> connCache = RetrieveAuthenticatedConnections();
//Build nob cache.
List<NetworkObject> nobCache = CollectionCaches<NetworkObject>.RetrieveList();
for (int i = 0; i < iterations; i++)
{
if (_nextTimedObserversIndex >= _timedNetworkObservers.Count)
_nextTimedObserversIndex = 0;
nobCache.Add(_timedNetworkObservers[_nextTimedObserversIndex++]);
}
RebuildObservers(nobCache, connCache, true);
CollectionCaches<NetworkConnection>.Store(connCache);
CollectionCaches<NetworkObject>.Store(nobCache);
}
/// <summary>
/// Indicates that a networkObserver component should be updated regularly. This is done automatically.
/// </summary>
/// <param name="networkObject">NetworkObject to be updated.</param>
public void AddTimedNetworkObserver(NetworkObject networkObject)
{
_timedNetworkObservers.Add(networkObject);
}
/// <summary>
/// Indicates that a networkObserver component no longer needs to be updated regularly. This is done automatically.
/// </summary>
/// <param name="networkObject">NetworkObject to be updated.</param>
public void RemoveTimedNetworkObserver(NetworkObject networkObject)
{
_timedNetworkObservers.Remove(networkObject);
}
/// <summary>
/// Gets all NetworkConnections which are authenticated.
/// </summary>
/// <returns></returns>
private List<NetworkConnection> RetrieveAuthenticatedConnections()
{
List<NetworkConnection> cache = CollectionCaches<NetworkConnection>.RetrieveList();
foreach (NetworkConnection item in NetworkManager.ServerManager.Clients.Values)
{
if (item.Authenticated)
cache.Add(item);
}
return cache;
}
/// <summary>
/// Gets all spawned objects with root objects first.
/// </summary>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private List<NetworkObject> RetrieveOrderedSpawnedObjects()
{
List<NetworkObject> cache = CollectionCaches<NetworkObject>.RetrieveList();
bool initializationOrderChanged = false;
//First order root objects.
foreach (NetworkObject item in Spawned.Values)
OrderRootByInitializationOrder(item, cache, ref initializationOrderChanged);
OrderNestedByInitializationOrder(cache);
return cache;
}
/// <summary>
/// Orders a NetworkObject into a cache based on it's initialization order.
/// Only non-nested NetworkObjects will be added.
/// </summary>
/// <param name="nob">NetworkObject to check.</param>
/// <param name="cache">Cache to sort into.</param>
/// <param name="initializationOrderChanged">Boolean to indicate if initialization order is specified for one or more objects.</param>
private void OrderRootByInitializationOrder(NetworkObject nob, List<NetworkObject> cache, ref bool initializationOrderChanged)
{
if (nob.IsNested)
return;
sbyte currentItemInitOrder = nob.GetInitializeOrder();
initializationOrderChanged |= (currentItemInitOrder != 0);
int count = cache.Count;
/* If initialize order has not changed or count is
* 0 then add normally. */
if (!initializationOrderChanged || count == 0)
{
cache.Add(nob);
}
else
{
/* If current item init order is larger or equal than
* the last entry in copy then add to the end.
* Otherwise check where to add from the beginning. */
if (currentItemInitOrder >= cache[count - 1].GetInitializeOrder())
{
cache.Add(nob);
}
else
{
for (int i = 0; i < count; i++)
{
/* If item being sorted is lower than the one in already added.
* then insert it before the one already added. */
if (currentItemInitOrder <= cache[i].GetInitializeOrder())
{
cache.Insert(i, nob);
break;
}
}
}
}
}
/// <summary>
/// Orders nested NetworkObjects of cache by initialization order.
/// </summary>
/// <param name="cache">Cache to sort.</param>
private void OrderNestedByInitializationOrder(List<NetworkObject> cache)
{
//After everything is sorted by root only insert children.
for (int i = 0; i < cache.Count; i++)
{
NetworkObject nob = cache[i];
//Skip root.
if (nob.IsNested)
continue;
int startingIndex = i;
AddChildNetworkObjects(nob, ref startingIndex);
}
void AddChildNetworkObjects(NetworkObject n, ref int index)
{
foreach (NetworkObject childObject in n.ChildNetworkObjects)
{
cache.Insert(++index, childObject);
AddChildNetworkObjects(childObject, ref index);
}
}
}
/// <summary>
/// Removes a connection from observers without synchronizing changes.
/// </summary>
/// <param name="connection"></param>
private void RemoveFromObserversWithoutSynchronization(NetworkConnection connection)
{
List<NetworkObject> observerChangedObjectsCache = _observerChangedObjectsCache;
foreach (NetworkObject nob in Spawned.Values)
{
if (nob.RemoveObserver(connection))
observerChangedObjectsCache.Add(nob);
}
//Invoke despawn callbacks on nobs.
for (int i = 0; i < observerChangedObjectsCache.Count; i++)
observerChangedObjectsCache[i].InvokeOnServerDespawn(connection);
observerChangedObjectsCache.Clear();
}
/// <summary>
/// Rebuilds observers on all NetworkObjects for all connections.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void RebuildObservers(bool timedOnly = false)
{
List<NetworkObject> nobCache = RetrieveOrderedSpawnedObjects();
List<NetworkConnection> connCache = RetrieveAuthenticatedConnections();
RebuildObservers(nobCache, connCache, timedOnly);
CollectionCaches<NetworkObject>.Store(nobCache);
CollectionCaches<NetworkConnection>.Store(connCache);
}
/// <summary>
/// Rebuilds observers for all connections for a NetworkObject.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void RebuildObservers(NetworkObject nob, bool timedOnly = false)
{
List<NetworkObject> nobCache = CollectionCaches<NetworkObject>.RetrieveList(nob);
List<NetworkConnection> connCache = RetrieveAuthenticatedConnections();
RebuildObservers(nobCache, connCache, timedOnly);
CollectionCaches<NetworkObject>.Store(nobCache);
CollectionCaches<NetworkConnection>.Store(connCache);
}
/// <summary>
/// Rebuilds observers on all NetworkObjects for a connection.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void RebuildObservers(NetworkConnection connection, bool timedOnly = false)
{
List<NetworkObject> nobCache = RetrieveOrderedSpawnedObjects();
List<NetworkConnection> connCache = CollectionCaches<NetworkConnection>.RetrieveList(connection);
RebuildObservers(nobCache, connCache, timedOnly);
CollectionCaches<NetworkObject>.Store(nobCache);
CollectionCaches<NetworkConnection>.Store(connCache);
}
#region Obsolete RebuildObservers.
/// <summary>
/// Rebuilds observers on NetworkObjects.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[Obsolete("Use RebuildObservers IList variant instead.")]
public void RebuildObservers(IEnumerable<NetworkObject> nobs, bool timedOnly = false)
{
List<NetworkConnection> conns = RetrieveAuthenticatedConnections();
RebuildObservers(nobs, conns, timedOnly);
CollectionCaches<NetworkConnection>.Store(conns);
}
/// <summary>
/// Rebuilds observers on all objects for connections.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[Obsolete("Use RebuildObservers IList variant instead.")]
public void RebuildObservers(IEnumerable<NetworkConnection> connections, bool timedOnly = false)
{
List<NetworkObject> nobCache = RetrieveOrderedSpawnedObjects();
RebuildObservers(nobCache, connections, timedOnly);
CollectionCaches<NetworkObject>.Store(nobCache);
}
/// <summary>
/// Rebuilds observers on NetworkObjects for connections.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[Obsolete("Use RebuildObservers IList variant instead.")]
public void RebuildObservers(IEnumerable<NetworkObject> nobs, NetworkConnection conn, bool timedOnly = false)
{
List<NetworkConnection> connCache = CollectionCaches<NetworkConnection>.RetrieveList(conn);
RebuildObservers(nobs, connCache, timedOnly);
CollectionCaches<NetworkConnection>.Store(connCache);
}
/// <summary>
/// Rebuilds observers for connections on NetworkObject.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[Obsolete("Use RebuildObservers IList variant instead.")]
public void RebuildObservers(NetworkObject networkObject, IEnumerable<NetworkConnection> connections, bool timedOnly = false)
{
List<NetworkObject> nobCache = CollectionCaches<NetworkObject>.RetrieveList(networkObject);
RebuildObservers(nobCache, connections, timedOnly);
CollectionCaches<NetworkObject>.Store(nobCache);
}
/// <summary>
/// Rebuilds observers on NetworkObjects for connections.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[Obsolete("Use RebuildObservers IList variant instead.")]
public void RebuildObservers(IEnumerable<NetworkObject> nobs, IEnumerable<NetworkConnection> conns, bool timedOnly = false)
{
List<NetworkObject> nobCache = CollectionCaches<NetworkObject>.RetrieveList();
foreach (NetworkConnection nc in conns)
{
_writer.Reset();
nobCache.Clear();
foreach (NetworkObject nob in nobs)
RebuildObservers(nob, nc, nobCache, timedOnly);
//Send if change.
if (_writer.Length > 0)
{
NetworkManager.TransportManager.SendToClient(
(byte)Channel.Reliable, _writer.GetArraySegment(), nc);
foreach (NetworkObject n in nobCache)
n.OnSpawnServer(nc);
}
}
CollectionCaches<NetworkObject>.Store(nobCache);
}
#endregion
/// <summary>
/// Rebuilds observers on NetworkObjects.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void RebuildObservers(IList<NetworkObject> nobs, bool timedOnly = false)
{
List<NetworkConnection> conns = RetrieveAuthenticatedConnections();
RebuildObservers(nobs, conns, timedOnly);
CollectionCaches<NetworkConnection>.Store(conns);
}
/// <summary>
/// Rebuilds observers on all objects for connections.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void RebuildObservers(IList<NetworkConnection> connections, bool timedOnly = false)
{
List<NetworkObject> nobCache = RetrieveOrderedSpawnedObjects();
RebuildObservers(nobCache, connections, timedOnly);
CollectionCaches<NetworkObject>.Store(nobCache);
}
/// <summary>
/// Rebuilds observers on NetworkObjects for connections.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void RebuildObservers(IList<NetworkObject> nobs, NetworkConnection conn, bool timedOnly = false)
{
List<NetworkConnection> connCache = CollectionCaches<NetworkConnection>.RetrieveList(conn);
RebuildObservers(nobs, connCache, timedOnly);
CollectionCaches<NetworkConnection>.Store(connCache);
}
/// <summary>
/// Rebuilds observers for connections on NetworkObject.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void RebuildObservers(NetworkObject networkObject, IList<NetworkConnection> connections, bool timedOnly = false)
{
List<NetworkObject> nobCache = CollectionCaches<NetworkObject>.RetrieveList(networkObject);
RebuildObservers(nobCache, connections, timedOnly);
CollectionCaches<NetworkObject>.Store(nobCache);
}
/// <summary>
/// Rebuilds observers on NetworkObjects for connections.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void RebuildObservers(IList<NetworkObject> nobs, IList<NetworkConnection> conns, bool timedOnly = false)
{
List<NetworkObject> nobCache = CollectionCaches<NetworkObject>.RetrieveList();
NetworkConnection nc;
int connsCount = conns.Count;
for (int i = 0; i < connsCount; i++)
{
_writer.Reset();
nobCache.Clear();
nc = conns[i];
int nobsCount = nobs.Count;
for (int z = 0; z < nobsCount; z++)
RebuildObservers(nobs[z], nc, nobCache, timedOnly);
//Send if change.
if (_writer.Length > 0)
{
NetworkManager.TransportManager.SendToClient(
(byte)Channel.Reliable, _writer.GetArraySegment(), nc);
foreach (NetworkObject n in nobCache)
n.OnSpawnServer(nc);
}
}
CollectionCaches<NetworkObject>.Store(nobCache);
}
/// <summary>
/// Rebuilds observers for a connection on NetworkObject.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void RebuildObservers(NetworkObject nob, NetworkConnection conn, bool timedOnly = false)
{
if (ApplicationState.IsQuitting())
return;
_writer.Reset();
/* When not using a timed rebuild such as this connections must have
* hashgrid data rebuilt immediately. */
// if (!timedOnly)
conn.UpdateHashGridPositions(!timedOnly);
//If observer state changed then write changes.
ObserverStateChange osc = nob.RebuildObservers(conn, timedOnly);
if (osc == ObserverStateChange.Added)
{
base.WriteSpawn_Server(nob, conn, _writer);
}
else if (osc == ObserverStateChange.Removed)
{
if (conn.LevelOfDetails.TryGetValue(nob, out NetworkConnection.LevelOfDetailData lodData))
ObjectCaches<NetworkConnection.LevelOfDetailData>.Store(lodData);
conn.LevelOfDetails.Remove(nob);
WriteDespawn(nob, nob.GetDefaultDespawnType(), _writer);
}
else
{
return;
}
NetworkManager.TransportManager.SendToClient(
(byte)Channel.Reliable,
_writer.GetArraySegment(), conn);
/* If spawning then also invoke server
* start events, such as buffer last
* and onspawnserver. */
if (osc == ObserverStateChange.Added)
nob.OnSpawnServer(conn);
/* If there is change then also rebuild on any runtime children.
* This is to ensure runtime children have visibility updated
* in relation to parent.
*
* If here there is change. */
foreach (NetworkObject item in nob.RuntimeChildNetworkObjects)
RebuildObservers(item, conn, timedOnly);
}
/// <summary>
/// Rebuilds observers for a connection on NetworkObject.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void RebuildObservers(NetworkObject nob, NetworkConnection conn, List<NetworkObject> addedNobs, bool timedOnly = false)
{
if (ApplicationState.IsQuitting())
return;
/* When not using a timed rebuild such as this connections must have
* hashgrid data rebuilt immediately. */
//if (!timedOnly)
//conn.UpdateHashGridPositions(true);
conn.UpdateHashGridPositions(!timedOnly);
//If observer state changed then write changes.
ObserverStateChange osc = nob.RebuildObservers(conn, timedOnly);
if (osc == ObserverStateChange.Added)
{
base.WriteSpawn_Server(nob, conn, _writer);
addedNobs.Add(nob);
}
else if (osc == ObserverStateChange.Removed)
{
if (conn.LevelOfDetails.TryGetValue(nob, out NetworkConnection.LevelOfDetailData lodData))
ObjectCaches<NetworkConnection.LevelOfDetailData>.Store(lodData);
conn.LevelOfDetails.Remove(nob);
WriteDespawn(nob, nob.GetDefaultDespawnType(), _writer);
}
else
{
return;
}
/* If there is change then also rebuild on any runtime children.
* This is to ensure runtime children have visibility updated
* in relation to parent.
*
* If here there is change. */
foreach (NetworkObject item in nob.RuntimeChildNetworkObjects)
RebuildObservers(item, conn, addedNobs, timedOnly);
}
}
}