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skolavdf/phr/StickGame/Assets/FishNet/Runtime/Managing/Server/Object/ServerObjects.Parsing.cs
2024-03-24 22:21:16 +01:00

30 lines
945 B
C#

using FishNet.Connection;
using FishNet.Managing.Object;
using FishNet.Managing.Utility;
using FishNet.Object;
using FishNet.Serializing;
using FishNet.Transporting;
using System.Runtime.CompilerServices;
namespace FishNet.Managing.Server
{
public partial class ServerObjects : ManagedObjects
{
/// <summary>
/// Parses a ServerRpc.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void ParseServerRpc(PooledReader reader, NetworkConnection conn, Channel channel)
{
NetworkBehaviour nb = reader.ReadNetworkBehaviour();
int dataLength = Packets.GetPacketLength((ushort)PacketId.ServerRpc, reader, channel);
if (nb != null)
nb.OnServerRpc(reader, conn, channel);
else
SkipDataLength((ushort)PacketId.ServerRpc, reader, dataLength);
}
}
}