This repository has been archived on 2025-06-18. You can view files and clone it, but cannot push or open issues or pull requests.
Files
skolavdf/phr/StickGame/Assets/Prefabs/Player.cs
2024-03-24 22:21:16 +01:00

33 lines
631 B
C#

using FishNet.Object;
using FishNet.Object.Synchronizing;
using UnityEngine;
using UnityEngine.UIElements;
public class Player : NetworkBehaviour
{
[SyncVar]
public string username;
[SyncVar]
public bool isReady;
public override void OnStartServer()
{
base.OnStartServer();
GameManager.Instance.players.Add(this);
}
public override void OnStopServer()
{
base.OnStopServer();
GameManager.Instance.players.Remove(this);
}
[ServerRpc]
private void ServerSetIsReady(bool value)
{
isReady = value;
}
}