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skolavdf/phr/StickGame/Assets/FishNet/Runtime/Managing/Scened/LoadUnloadDatas/UnloadParams.cs
2024-03-24 22:21:16 +01:00

19 lines
774 B
C#

namespace FishNet.Managing.Scened
{
/// <summary>
/// Additional user-crafted data which can be included in scene unload callbacks.
/// </summary>
public class UnloadParams
{
/// <summary>
/// Objects which are included in callbacks on the server when unloading a scene. Can be useful for including unique information about the scene, such as match id. These are not sent to clients; use ClientParams for this.
/// </summary>
[System.NonSerialized]
public object[] ServerParams = new object[0];
/// <summary>
/// Bytes which are sent to clients during scene unloads. Can contain any information.
/// </summary>
public byte[] ClientParams = new byte[0];
}
}