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skolavdf/phr/StickGame/Assets/FishNet/Runtime/Object/NetworkObjectState.cs
2024-03-24 22:21:16 +01:00

25 lines
579 B
C#

namespace FishNet.Object
{
/// <summary>
/// Current state of the NetworkObject.
/// </summary>
internal enum NetworkObjectState : byte
{
/// <summary>
/// State has not been set. This occurs when the object has never been spawned or despawned.
/// </summary>
Unset = 0,
/// <summary>
/// Object is currently spawned.
/// </summary>
Spawned = 1,
/// <summary>
/// Object is currently despawned.
/// </summary>
Despawned = 2,
}
}