95 lines
3.4 KiB
C#
95 lines
3.4 KiB
C#
using FishNet.Connection;
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using FishNet.Managing;
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using FishNet.Managing.Timing;
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using FishNet.Object;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace FishNet.Example.ColliderRollbacks
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{
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/// <summary>
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/// DEMO. CODE IS NOT OPTIMIZED.
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/// Shows where an object was when client hit it, and where it was after server rolled it back.
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/// </summary>
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public class RollbackVisualizer : NetworkBehaviour
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{
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[SerializeField]
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private GameObject _originalPrefab;
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[SerializeField]
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private GameObject _rollbackPrefab;
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[SerializeField]
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private TextCanvas _textCanvasPrefab;
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/// <summary>
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/// Average accuracy over the past 30 shots.
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/// </summary>
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private List<float> _accuracyAverage = new List<float>();
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private void OnDisable()
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{
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_accuracyAverage.Clear();
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}
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/// <summary>
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/// Shows difference between where object was when client shot it, and where it was after rollback.
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/// </summary>
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/// <param name="original"></param>
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/// <param name="rolledBack"></param>
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[Server]
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public void ShowDifference(NetworkObject clientObject, Vector3 original, Vector3 rolledBack)
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{
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//Only send to client if not host.
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if (!base.IsHost)
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{
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float difference = Vector3.Distance(original, rolledBack);
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PrintAverage(false, difference, base.NetworkManager);
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TargetShowDifference(clientObject.Owner, original, rolledBack);
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}
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}
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[TargetRpc]
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private void TargetShowDifference(NetworkConnection conn, Vector3 original, Vector3 rollback)
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{
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Instantiate(_originalPrefab, original, transform.rotation);
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Instantiate(_rollbackPrefab, rollback, transform.rotation);
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float difference = Vector3.Distance(original, rollback);
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string accuracyText = PrintAverage(true, difference, base.NetworkManager);
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TextCanvas tc = Instantiate(_textCanvasPrefab);
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tc.SetText(accuracyText);
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}
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/// <summary>
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/// Prints an average accuracy, returning what was printed.
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/// </summary>
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/// <param name="fromServer">True if difference is received from the server.</param>
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private string PrintAverage(bool fromServer, float difference, NetworkManager nm)
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{
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//If clientHost...
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if (nm.IsHost)
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{
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string result = $"Accuracy will not show properly when as clientHost.{Environment.NewLine}Use a separate client and server for testing.";
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Debug.Log(result);
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return result;
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}
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else
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{
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_accuracyAverage.Add(difference);
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if (_accuracyAverage.Count > 20)
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_accuracyAverage.RemoveAt(0);
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string currentHit = $"Accuracy is within {difference.ToString("0.0000")} units.";
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string allHit = $"{_accuracyAverage.Count} hit average is {(_accuracyAverage.Sum() / _accuracyAverage.Count).ToString("0.0000")}.";
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string result = $"{currentHit} {allHit}";
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Debug.Log(result);
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return result;
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}
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}
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}
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} |