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skolavdf/phr/StickGame/Assets/FishNet/Runtime/Managing/Client/ClientManager.QOL.cs
2024-03-24 22:21:16 +01:00

18 lines
363 B
C#

using UnityEngine;
namespace FishNet.Managing.Client
{
public sealed partial class ClientManager : MonoBehaviour
{
#region Public.
/// <summary>
/// Last tick the local client had received data.
/// </summary>
public uint LastPacketLocalTick { get; private set; }
#endregion
}
}