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skolavdf/phr/StickGame/Assets/FishNet/Runtime/Managing/Debugging/DebugManager.cs
2024-03-24 22:21:16 +01:00

40 lines
1.2 KiB
C#

using UnityEngine;
namespace FishNet.Managing.Debugging
{
/// <summary>
/// A container for debugging.
/// </summary>
[DisallowMultipleComponent]
[AddComponentMenu("FishNet/Manager/DebugManager")]
public class DebugManager : MonoBehaviour
{
/// <summary>
/// True to write scene and object name when sending scene object ids to clients.
/// </summary>
public bool WriteSceneObjectDetails = false;
/// <summary>
/// True to use RpcLinks for Observer RPCs.
/// </summary>
public bool ObserverRpcLinks = true;
/// <summary>
/// True to use RpcLinks for Target RPCs.
/// </summary>
public bool TargetRpcLinks = true;
/// <summary>
/// True to use RpcLinks for Replicate RPCs.
/// </summary>
public bool ReplicateRpcLinks = true;
/// <summary>
/// True to use RpcLinks for Reconcile RPCs.
/// </summary>
public bool ReconcileRpcLinks = true;
/// <summary>
/// True to use RpcLinks for Server RPCs.
/// </summary>
public bool ServerRpcLinks = true;
}
}